If you copy and paste a child actor component of an actor to another actor, parameters such as the child actor class settings will not be copied.
This issue does not occur in UE5.4.2, but does occur in UE5.5.0.
See attached screenshots and video for repro
ChildActor.png
This will be the actor that you have as a child actor component.
This is a simple actor with just a static mesh.
SourceActor.png
It has a child actor component, which has the actor in ChildActor.png as a child actor.
The coordinates are also set.
DestActor.png
This is the image after copying and pasting the ChildActor from SourceActor.png to DestActor.
You can see that the Child Actor Class is None and the Transform Position is zero.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-243372 in the post.
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Component | UE - Gameplay |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Feb 5, 2025 |
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Updated | Feb 10, 2025 |