StaticMeshActors placed in the world can override the default materials of a static mesh. If the static mesh is then reimported with less materials, the actors maintain references to unused material overrides. These references can cause otherwise unused materials to be included in a cook.
The static mesh import dialogue does not offer a way to remap or otherwise remove these unwanted material overrides and resaving WorldPartition actors does not remedy the issue either.
Create a static mesh with more than one material slot.
Place an instance of this mesh in the world.
Override all materials.
Reimport the mesh with less materials.
Run MapCheck and observe the warnings.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-243386 in the post.
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Component | UE - Rendering Architecture |
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Affects Versions | 5.5 |
Target Fix | 5.7 |
Created | Feb 5, 2025 |
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Updated | Feb 10, 2025 |