The engine won't allow you to import DXT.
You might also have to set the mipgen settings to LeaveExistingMips
When a user attempts to create a .dds file using nvidia texture tools and saves it with custom mipmap settings, the resulting file fails to import into the engine.
Expected: the file will import without issue.
Acutal: the file fails to import with the following message:
Failed to import 'C:\Users\Benjamin.Hyder\Desktop\BrickWallSimple.dds'. Failed to create asset '/Game/Developers/BenjaminHyder/BrickWallSimple'
Note: I attempted to import this to my developer folder.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24529 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.12 |
Target Fix | 4.13 |
Fix Commit | 3002979 |
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Main Commit | 3006426 |
Created | Dec 15, 2015 |
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Resolved | Jun 6, 2016 |
Updated | May 2, 2018 |