According to a licensee, StageFiles() is called with ExcludeWildcard that contains a directory name ("Engine/*") and bRecursive=true when building DLC. This is not supported by Directory.GetFiles(). Licensee suggested a fix which will however not handle the issue in a generic case.
See https://udn.unrealengine.com/questions/269457/pattern-parameter-issue-in-directorygetfiles.html for details.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24541 in the post.
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Component | UE - Foundation - Cpp Tools - Automation Tool |
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Affects Versions | 4.9 |
Created | Dec 16, 2015 |
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Resolved | Apr 19, 2019 |
Updated | Mar 26, 2020 |