Description

Instanced meshes called in player character do not correctly register overlaps with other actors.

Steps to Reproduce

1. Open Editor (any project with a character blueprint)
2. In Character Blueprint, add an instanced mesh component with 1 element (any mesh)
3. In Event Graph, select instanced mesh component and create a begin component overlap event>Print string
4. Compile.
5. In level, add an actor to overlap.
6. Press PIE, move character to allow instanced mesh component to overlap other actor.

Results:

Overlap event does not fire.

Expected:

Overlap event fires, printing a string to screen.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-24738 in the post.

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By Design
ComponentGameplay
Affects Versions4.10.1
Target Fix4.13
CreatedDec 21, 2015
ResolvedAug 1, 2016
UpdatedApr 27, 2018