Instanced meshes called in player character do not correctly register overlaps with other actors.
1. Open Editor (any project with a character blueprint)
2. In Character Blueprint, add an instanced mesh component with 1 element (any mesh)
3. In Event Graph, select instanced mesh component and create a begin component overlap event>Print string
4. Compile.
5. In level, add an actor to overlap.
6. Press PIE, move character to allow instanced mesh component to overlap other actor.
Results:
Overlap event does not fire.
Expected:
Overlap event fires, printing a string to screen.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24738 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.10.1 |
| Target Fix | 4.13 |
| Created | Dec 21, 2015 |
|---|---|
| Resolved | Aug 1, 2016 |
| Updated | Apr 27, 2018 |