A User's specific Static Mesh FBX made from OSM2World and converted from OBJ to FBX via Blender is causing a crash when imported with the following settings:

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When imported with the default settings no crash occurs but it hangs and causes the engine to become non-responsive (Memory usage stops but no crash ever occurs, waited 1.5 hours on initial test).

Steps to Reproduce
  1. Open a Blank Project
  2. Import the attached FBX (63240002.fbx)
  3. Select the following setting for import:
    [Image Removed]

RESULTS: Will crash about 750ish Meshes into importing

EXPECTED: All assets successfully import into engine

Community References

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Affects Versions4.
Target Fix4.13
Fix Commit2986679
Main Commit3050870
CreatedDec 22, 2015
ResolvedMay 23, 2016
UpdatedFeb 4, 2019