A User's specific Static Mesh FBX made from OSM2World and converted from OBJ to FBX via Blender is causing a crash when imported with the following settings:
When imported with the default settings no crash occurs but it hangs and causes the engine to become non-responsive (Memory usage stops but no crash ever occurs, waited 1.5 hours on initial test).
RESULTS: Will crash about 750ish Meshes into importing
EXPECTED: All assets successfully import into engine
Head over to the existing AnswerHub thread and let us know what's up.