Description

Attempting to connect to Perforce source control causes the editor to crash in 4.10.1. The action being preformed (connecting to source control) and repro steps (reported by licensee) match [Link Removed] however the callstacks differ.

This crash/callstack has not been reproduced internally.

Callstack
MachineId:7BFECA974F7395EEEAEBC3B66C43CBDD
 EpicAccountId:
 
 Stack overflow - code c00000fd (first/second chance not available)
 
 ""
 
 LavasoftTcpService64
 LavasoftTcpService64
 ws2_32
 ws2_32
 UE4Editor_PerforceSourceControl!NetTcpSelector::Select()
 UE4Editor_PerforceSourceControl!NetSslTransport::SslHandshake()
 UE4Editor_PerforceSourceControl!NetSslTransport::DoHandshake()
 UE4Editor_PerforceSourceControl!NetBuffer::DoHandshake()
 UE4Editor_PerforceSourceControl!Rpc::DoHandshake()
 UE4Editor_PerforceSourceControl!Client::Init()
 UE4Editor_PerforceSourceControl!ClientApi::Init()
 UE4Editor_PerforceSourceControl!FPerforceConnection::EstablishConnection() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:727]
 UE4Editor_PerforceSourceControl!FPerforceConnection::FPerforceConnection() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:235]
 UE4Editor_PerforceSourceControl!FScopedPerforceConnection::Initialize() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:823]
 UE4Editor_PerforceSourceControl!FPerforceConnectWorker::Execute() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontroloperations.cpp:192]
 UE4Editor_PerforceSourceControl!FPerforceSourceControlCommand::DoThreadedWork() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontrolcommand.cpp:42]
 UE4Editor_Core!FQueuedThread::Run() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\source\runtime\core\private\hal\threadingbase.cpp:400]
 UE4Editor_Core!FRunnableThreadWin::Run() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24805 in the post.

0
Login to Vote

Won't Fix
ComponentTools
Affects Versions4.10.1
CreatedDec 28, 2015
ResolvedJun 21, 2016
UpdatedJul 14, 2021