Attempting to connect to Perforce source control causes the editor to crash in 4.10.1. The action being preformed (connecting to source control) and repro steps (reported by licensee) match [Link Removed] however the callstacks differ.
This crash/callstack has not been reproduced internally.
MachineId:7BFECA974F7395EEEAEBC3B66C43CBDD EpicAccountId: Stack overflow - code c00000fd (first/second chance not available) "" LavasoftTcpService64 LavasoftTcpService64 ws2_32 ws2_32 UE4Editor_PerforceSourceControl!NetTcpSelector::Select() UE4Editor_PerforceSourceControl!NetSslTransport::SslHandshake() UE4Editor_PerforceSourceControl!NetSslTransport::DoHandshake() UE4Editor_PerforceSourceControl!NetBuffer::DoHandshake() UE4Editor_PerforceSourceControl!Rpc::DoHandshake() UE4Editor_PerforceSourceControl!Client::Init() UE4Editor_PerforceSourceControl!ClientApi::Init() UE4Editor_PerforceSourceControl!FPerforceConnection::EstablishConnection() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:727] UE4Editor_PerforceSourceControl!FPerforceConnection::FPerforceConnection() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:235] UE4Editor_PerforceSourceControl!FScopedPerforceConnection::Initialize() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:823] UE4Editor_PerforceSourceControl!FPerforceConnectWorker::Execute() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontroloperations.cpp:192] UE4Editor_PerforceSourceControl!FPerforceSourceControlCommand::DoThreadedWork() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontrolcommand.cpp:42] UE4Editor_Core!FQueuedThread::Run() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\source\runtime\core\private\hal\threadingbase.cpp:400] UE4Editor_Core!FRunnableThreadWin::Run() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24805 in the post.