Description

Morph targets work! Yay! But found another issue. Basically import an fbx with multiple animated morph targets applied to it. The morph change shape over 1 frame and for some reason in 5.5.4, there's a frame offset randomly applied? Also a minor issue is that all morph targets need to be keyed on the first frame of export which is different than 5.4

Add two projects as examples. One with the anim fbx imported in 5.4.4 and the other in 5.5.4. The 5.5.4 also has the 5.4.4 fbx imported to show that it works fine if imported in 5.3 then reopened with a later version.

Steps to Reproduce

Open one of the Unreal examples [see attached zip file]. One was built in 5.4.4 and the other was setup in 5.5.3. There are two folders. Character 5_4 and Character 5_5. Open the character folder and then click on Aug_Attack_Combo animation in either.

<img src="https://jira.it.epicgames.com/secure/attachment/3791367/Correct.jpg">

5_4 has no problems with the animation as it was imported in 5.4.

5_5 has the issue that I'm describing. You can visually see some strange key frame interpolation of the morph targets.

5.4
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5.5.4
[Link Removed]

 

From the same customer: Animated morph targets seem to also mess with the animated input range. When an fbx is imported, if there's animated morph target it seems to ignore the range set when exporting from Maya.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-248975 in the post.

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Unresolved
CreatedFeb 17, 2025
UpdatedMar 4, 2025
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