If a project uses a class that inherits from SceneCapture2D and sets the render target via code, the project will crash on launch on an iOS device. The project runs normally on PC and Android.
Project tested on iPad Air using iOS 8
The app launches on the device, then immediately crashes.
The app successfully launches on the device.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24912 in the post.