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Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec.
Reproduced in 4.9.2 binary and Main (//UE4/Dev-Main CL 2813214)
1. Open Shooter Game
2. Remove all Player Starts but one
3. Create a new Actor Blueprint
4. Drop the Actor BP into the level in front of the Player Start (so it's visible at game start)
5. Add a Cube component
6. Event Begin Play > Delay (10.0) > Cube component > Set Visibility (False)
7. Launch the game (UE4Editor.exe shortcut with project location and -game)
8. Host a game with no bots in the map used above
9. Console command: "demorec test"
10. Wait for the Actor BP to disappear
11. Console command: "demoplay test"
12. Wait for the replay of the Actor disappearing
13. Click to an earlier portion of the video, in which the Actor was previously visible
Result:
The Actor remains invisible, even if going back to the start of the video.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
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Affects Versions | 4.9.2, 4.12, 4.13 |
Created | Jan 5, 2016 |
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Resolved | Mar 14, 2017 |
Updated | Oct 6, 2020 |