Description

Going to an earlier point of a replay does not update to previous visibility state on an actor that was switched to not visible during demorec.

Reproduced in 4.9.2 binary and Main (//UE4/Dev-Main CL 2813214)

Steps to Reproduce

1. Open Shooter Game
2. Remove all Player Starts but one
3. Create a new Actor Blueprint
4. Drop the Actor BP into the level in front of the Player Start (so it's visible at game start)
5. Add a Cube component
6. Event Begin Play > Delay (10.0) > Cube component > Set Visibility (False)
7. Launch the game (UE4Editor.exe shortcut with project location and -game)
8. Host a game with no bots in the map used above
9. Console command: "demorec test"
10. Wait for the Actor BP to disappear
11. Console command: "demoplay test"
12. Wait for the replay of the Actor disappearing
13. Click to an earlier portion of the video, in which the Actor was previously visible

Result:
The Actor remains invisible, even if going back to the start of the video.

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Won't Fix
ComponentNetworking
Affects Versions4.9.24.124.13
CreatedJan 5, 2016
ResolvedMar 14, 2017
UpdatedOct 6, 2020