Packed level actors will create ISM instances with inverted normals when the selection of meshes used to create the packed level actor contains a subset of meshes with negative scales.
This is the same issue as reported in this other case: https://udn.unrealengine.com/s/question/0D5QP000007sIUW0A2/wrong-world-normals-when-using-two-sided-material, although the instances were created by PCG in this case, vs the packed level actor system.
The previously provided fix involves disabling bReverseCulling on the ISM component and then negating the scale of the entire component, instead of a per instance basis.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-249664 in the post.
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Component | UE - World Creation - Worldbuilding Tools |
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Affects Versions | 5.4.4, 5.5.3 |
Target Fix | 5.6 |
Created | Feb 17, 2025 |
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Updated | Feb 18, 2025 |