WP dynamic navmesh does not properly react to actors or navigation modifiers that are loaded in areas that the navmesh has not yet streamed into. Although the actors/modifiers are not part of the base navmesh, they are excluded by the filter in ARecastNavMesh::OnStreamingNavDataAdded since they are already loaded before the navmesh tiles are streamed into the level.
This occurs with both Dynamic and Dynamic Modifiers Only navmesh generation modes.
Expected Result: The navmesh is missing for the entire length of the Box actor
Actual Result: The navmesh is missing along the Box actor near where the player start, but moving further to load more navmesh tiles, the navmesh does not get affected by the Box's nav modifier.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-249672 in the post.
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Component | UE - AI - Navigation |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Feb 18, 2025 |
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Updated | Mar 3, 2025 |