Description

NAND is not an associative operation, so it should not use the markup that makes N+1 input nodes work by calling the underlying function N times.

This was brought to light here: https://udn.unrealengine.com/questions/273611/nand-is-not-associative.html

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24999 in the post.

0
Login to Vote

Won't Fix
CreatedJan 6, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021