NAND is not an associative operation, so it should not use the markup that makes N+1 input nodes work by calling the underlying function N times.
This was brought to light here: https://udn.unrealengine.com/questions/273611/nand-is-not-associative.html
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24999 in the post.
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| Component | UE - Gameplay - Blueprint |
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| Created | Jan 6, 2016 |
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| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |