Setting the Emitter Time module with an emitter that is not set to loop will result in an incorrect render of the particles past the emitter duration.
Emitter Duration set to 3 seconds:
[Image Removed]
Also Reproduced in Dev-Rendering CL-2817080 and 4.11 Preview 1
*Quick Repro: Open Attached Project*
RESULTS: In Cascade Viewport, notice the Particles fade out correctly from 0 to 2 seconds, stay invisible for 1 second and then pop back into existence for an additional second.
EXPECTED: The particles should not pop back in after 3 seconds.
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.10.1, 4.11, 4.12 |
Created | Jan 7, 2016 |
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Resolved | Oct 30, 2018 |
Updated | Mar 26, 2020 |