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The Alpha Channel of the Render Target Texture is rendered as a value of 1 (solid white) when the SceneCapture2D actor is set to LDR with PP and Anti-Aliasing is set to true in the General Show Flags. With Anti-Aliasing set to false the Alpha Channel renders correctly.
AA=True:
[Image Removed]
AA=False:
[Image Removed]
Reproduced in Dev-Rendering CL 2817080 and 4.11 Preview 1
*Quick Reproduction in Attached 4.10.1 Project*
RESULTS: In the AA=True (Default) Scene Capture, the Alpha Channel renders as a value of 1 (Solid White)
EXPECTED: Both Textures retain the Alpha Values shown in the AA=False RenderTarget Texture
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-25112 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.9.2, 4.10.1, 4.11, 4.12 |
Created | Jan 8, 2016 |
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Resolved | Feb 15, 2017 |
Updated | Apr 27, 2018 |