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Adding a material to a mesh that is affected by world position offset has reduced tessellation around the meshes edges. This is seen when viewed in wireframe and is influenced based off of the angle of the camera.
1.) Download attached FBX
2.) Open a new project
3.) Import the attached FBX and add to the viewport
4.) Create a material like the one in attached screenshots
5.) Assign Material to the imported FBX
6.) Turn on Wireframe mode and position camera near the edge of the Mesh
Expected : Even Tessellation across entire mesh
Result : Reduced Tessellation around bottom of view.
I am not able to find world outliner how to enable it?
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.10.1 |
Created | Jan 11, 2016 |
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Resolved | Feb 2, 2017 |
Updated | Apr 27, 2018 |