Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Adding a material to a mesh that is affected by world position offset has reduced tessellation around the meshes edges. This is seen when viewed in wireframe and is influenced based off of the angle of the camera.

Steps to Reproduce

1.) Download attached FBX
2.) Open a new project
3.) Import the attached FBX and add to the viewport
4.) Create a material like the one in attached screenshots
5.) Assign Material to the imported FBX
6.) Turn on Wireframe mode and position camera near the edge of the Mesh

Expected : Even Tessellation across entire mesh
Result : Reduced Tessellation around bottom of view.

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Won't Fix
ComponentRendering
Affects Versions4.10.1
CreatedJan 11, 2016
ResolvedFeb 2, 2017
UpdatedApr 27, 2018