Steps to Reproduce
  1. Place the cube actor on the world in the editor
  2. Cut and past the cube actor

Result:

The actor name is "StaticMeshActor#"

Expected:

The actor name is "Cube#"

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Fixed
ComponentUE - Editor - UI Systems
Affects Versions5.5
Target Fix34.30
Fix Commit40649716
CreatedFeb 28, 2025
ResolvedMar 11, 2025
UpdatedMar 12, 2025
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