Description

FBX attached[Link Removed]

Steps to Reproduce

A licensee reported one issue: when importing from Maya into Unreal Engine (UE) using FBX, the camera's rotation animation loses some of its finer details. When you compare the animations, you can see that the camera in UE is missing those tiny jittery movements that were there in Maya. 
 
After communicating with the relevant colleagues on Slack, it is very likely that the issue was caused by the extra math used by UE when importing Camera animations. For more details, please refer to the following discussion.
[Link Removed]

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-252277 in the post.

0
Login to Vote

Won't Do
ComponentUE - Anim - Sequencer
Affects Versions5.5
Target Fix5.6
CreatedFeb 28, 2025
ResolvedMar 20, 2025
UpdatedMar 26, 2025
View Jira Issue