Assertion failed: !Level || (Level == ActorLevel) [\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionHandle.cpp]
> UnrealEditor-Engine.dll!FWorldPartitionLoadingContext::FDeferred::{dtor}::__l8::<lambda_1>::operator()(TArray<AActor *,TSizedDefaultAllocator<32>> & ActorList, const TSet<FWorldPartitionActorDescInstance *,DefaultKeyFuncs<FWorldPartitionActorDescInstance *,0>,FDefaultSetAllocator> & SourceList) Line 171 C++
UnrealEditor-Engine.dll!FWorldPartitionLoadingContext::FDeferred::~FDeferred() Line 185 C++
UnrealEditor-Engine.dll!IWorldPartitionActorLoaderInterface::ILoaderAdapter::RefreshLoadedState() Line 190 C++
UnrealEditor-Engine.dll!IWorldPartitionActorLoaderInterface::ILoaderAdapter::Load() Line 55 C++
UnrealEditor-Engine.dll!UWorldPartition::Initialize(UWorld * InWorld, const UE::Math::TTransform<double> & InTransform) Line 796 C++
UnrealEditor-Engine.dll!ULevel::OnLevelLoaded() Line 3478 C++
UnrealEditor-Engine.dll!UWorld::InitWorld(const FWorldInitializationValues IVS) Line 2383 C++
UnrealEditor-UnrealEd.dll!UEditorEngine::InitializeNewlyCreatedInactiveWorld(UWorld * World) Line 6035 C++
UnrealEditor-UnrealEd.dll!UEditorEngine::OnAssetLoaded(UObject * Asset) Line 5948 C++
[Inline Frame] UnrealEditor-UnrealEd.dll!Invoke(void(UEditorEngine::*)(UObject *)) Line 66 C++
[Inline Frame] UnrealEditor-UnrealEd.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(UEditorEngine::*)(UObject *) &) Line 320 C++
UnrealEditor-UnrealEd.dll!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl(UObject *),FDefaultDelegateUserPolicy>::ExecuteIfSafe(UObject * <Params_0>) Line 689 C++
[Inline Frame] UnrealEditor-CoreUObject.dll!TMulticastDelegateBase<FDefaultDelegateUserPolicy>::Broadcast(UObject *) Line 258 C++
[Inline Frame] UnrealEditor-CoreUObject.dll!TMulticastDelegate<void __cdecl(UObject *),FDefaultDelegateUserPolicy>::Broadcast(UObject *) Line 1080 C++
UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::ConditionalProcessEditorCallbacks() Line 10575 C++
UnrealEditor-CoreUObject.dll!FAsyncLoadingThread2::FlushLoading(TArrayView<int const ,int> RequestIDs) Line 11061 C++
UnrealEditor-CoreUObject.dll!FlushAsyncLoading(TArrayView<int const ,int> RequestIds) Line 362 C++
UnrealEditor-CoreUObject.dll!FlushAsyncLoading(int RequestId) Line 331 C++
UnrealEditor-CoreUObject.dll!LoadPackageInternal(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 1783 C++
UnrealEditor-CoreUObject.dll!LoadPackage(UPackage * InOuter, const FPackagePath & PackagePath, unsigned int LoadFlags, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext, const FPackagePath * DiffPackagePath) Line 2147 C++
UnrealEditor-CoreUObject.dll!LoadPackage(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FArchive * InReaderOverride, const FLinkerInstancingContext * InstancingContext) Line 2123 C++
UnrealEditor-ContentBrowserAssetDataSource.dll!FAssetData::FastGetAsset(bool bLoad, TSet<FName,DefaultKeyFuncs<FName,0>,FDefaultSetAllocator> LoadTags) Line 533 C++
[Inline Frame] UnrealEditor-ContentBrowserAssetDataSource.dll!FAssetData::GetAsset(TSet<FName,DefaultKeyFuncs<FName,0>,FDefaultSetAllocator>) Line 566 C++
UnrealEditor-ContentBrowserAssetDataSource.dll!ContentBrowserAssetData::EditOrPreviewAssetFileItems(TArrayView<TSharedRef<FContentBrowserAssetFileItemDataPayload const ,1> const ,int> InAssetPayloads, EAssetTypeActivationMethod::Type ActivationMethod, const EAssetTypeActivationOpenedMethod OpenedMethod) Line 403 C++
UnrealEditor-ContentBrowserAssetDataSource.dll!ContentBrowserAssetData::EditOrPreviewItems(IAssetTools * InAssetTools, const UContentBrowserDataSource * InOwnerDataSource, TArrayView<FContentBrowserItemData const ,int> InItems, EAssetTypeActivationMethod::Type ActivationMethod, EAssetTypeActivationOpenedMethod OpenedMethod) Line 459 C++
[Inline Frame] UnrealEditor-ContentBrowserAssetDataSource.dll!ContentBrowserAssetData::EditItems(IAssetTools *) Line 466 C++
UnrealEditor-ContentBrowserAssetDataSource.dll!UContentBrowserAssetDataSource::BulkEditItems(TArrayView<FContentBrowserItemData const ,int> InItems) Line 2654 C++
UnrealEditor-ContentBrowser.dll!SContentBrowser::OnItemsActivated(TArrayView<FContentBrowserItem const ,int> ActivatedItems, EAssetTypeActivationMethod::Type ActivationMethod) Line 3152 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!Invoke(void(SContentBrowser::*)(TArrayView<FContentBrowserItem const ,int>, EAssetTypeActivationMethod::Type)) Line 66 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SContentBrowser::*)(TArrayView<FContentBrowserItem const ,int>, EAssetTypeActivationMethod::Type) &) Line 320 C++
UnrealEditor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,1,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute(TArrayView<FContentBrowserItem const ,int> <Params_0>, EAssetTypeActivationMethod::Type <Params_1>) Line 292 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!TDelegate<void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute(TArrayView<FContentBrowserItem const ,int>) Line 614 C++
UnrealEditor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick(TSharedPtr<FAssetViewItem,1> AssetItem) Line 5261 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!Invoke(void(SAssetView::*)(TSharedPtr<FAssetViewItem,1>)) Line 66 C++
[Inline Frame] UnrealEditor-ContentBrowser.dll!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(void(SAssetView::*)(TSharedPtr<FAssetViewItem,1>) &) Line 320 C++
UnrealEditor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfSafe(TSharedPtr<FAssetViewItem,1> <Params_0>) Line 309 C++
UnrealEditor-ContentBrowser.dll!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>(TSharedPtr<FAssetViewItem,1> <Params_0>) Line 635 C++
UnrealEditor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,1>>::Private_OnItemDoubleClicked(TSharedPtr<FAssetViewItem,1> TheItem) Line 1149 C++
UnrealEditor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,1>>::OnMouseButtonDoubleClick(const FGeometry & InMyGeometry, const FPointerEvent & InMouseEvent) Line 438 C++
[Inline Frame] UnrealEditor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent::__l2::<lambda_1>::operator()(const FArrangedWidget &) Line 5856 C++
UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,`FSlateApplication::RoutePointerDoubleClickEvent'::`2'::<lambda_1>>(FSlateApplication * ThisApplication, FEventRouter::FBubblePolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerDoubleClickEvent::__l2::<lambda_1> & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 456 C++
UnrealEditor-Slate.dll!FSlateApplication::RoutePointerDoubleClickEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 5854 C++
UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent(const TSharedPtr<FGenericWindow,1> & PlatformWindow, const FPointerEvent & InMouseEvent) Line 5839 C++
UnrealEditor-Slate.dll!FSlateApplication::OnMouseDoubleClick(const TSharedPtr<FGenericWindow,1> & PlatformWindow, const EMouseButtons::Type Button, const UE::Math::TVector2<double> CursorPos) Line 5802 C++
UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 3038 C++
UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 3547 C++
UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1885 C++
[Inline Frame] UnrealEditor-ApplicationCore.dll!WindowsApplication_WndProc(HWND__ *) Line 1702 C++
UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1708 C++
user32.dll!00007fff25e0ef5c() Unknown
user32.dll!00007fff25e0e684() Unknown
[Inline Frame] UnrealEditor-ApplicationCore.dll!WinPumpMessages() Line 116 C++
UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 145 C++
UnrealEditor.exe!FEngineLoop::Tick() Line 5854 C++
[Inline Frame] UnrealEditor.exe!EngineTick() Line 60 C++
UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 187 C++
UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 267 C++
UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 335 C++
[Inline Frame] UnrealEditor.exe!invoke_main() Line 102 C++
UnrealEditor.exe!__scrt_common_main_seh() Line 288 C++