Description

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The UV popping described can be subtle, depending on settings; it's affected by spawn rate and GPU vs CPU. The popping shown in the gif turned a user away from this approach.

Steps to Reproduce
  1. Create Niagara System with ribbon emitter
  2. Settings as follows:
    1. CPU

Spawn Rate: 30

Lifetime: Direct Set, 1

Gravity: 0 0 -980 (default)

Drag: 0.25

Ribbon Renderer –

UV0 Mode: Tiled (By Segment Length)

UV0 Leading Edge: Smooth

UV0 Tiling Length: adjust depending on the lifetime and size of the ribbon

UV1 Mode: whatever looks best with the material you're using

UV1 Leading Edge: Locked

UV1 Trailing Edge: Locked

  1. Zoom in as needed
  2. Observe popping in UV position as ribbon sections are spawned

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-254671 in the post.

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Backlogged
ComponentUE - Niagara
Target Fix5.6
CreatedMar 10, 2025
UpdatedMar 12, 2025
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