Context
Landscape Edit Layers enables users to paint landscapes using non-destructive layers, and can add multiple layers to the landscape that can be edited independently from each other.
Problem
When painting on a landscape with edit layers, there are some UV distortions happening across the boundaries of paint layers if the Landscape Material is using a "SetMaterialAttributes" node to assign the material attributes. The current work around is to remove this node and plug in values directly to the Material without "Use Material Attributes" enabled.
Another workaround with SetMaterialAttributes being used, that is more of a band aid fix, is slightly changing the Layer alpha blending value to something like .99; this works for a layer overlapping the base / bottom layer, but the UV artifacts remain where the layers, that are not the base layer, intersect with each other.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-254858 in the post.
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Component | UE - Graphics Tools - Terrain - Landscape |
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Affects Versions | 5.5 |
Created | Mar 10, 2025 |
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Updated | Mar 12, 2025 |