Description

When a scene is light with a single Stationary Directional Light and a Single Stationary Skylight and packaged to use Windowed Fullscreen, there is a difference in how the scene is rendered compared to a normal Windowed Version or Fullscreen version of the scene.

Fullscreen (matches PIE and in Editor Rendering):
[Image Removed]

Windowed Fullscreen:
[Image Removed]

Issue has been reproduced in 4.11 Preview 2 and in 4.12 Dev-Rendering-CL-2822902

Packaged Windowed Fullscreen and Fullscreen Version can be downloaded [Link Removed]

Steps to Reproduce
  1. Open the attached Project
  2. Package for Windows 64 bit
  3. Ensure that the GameUserSettings.ini file in the packaged content is set to:
    [/Script/Engine.GameUserSettings]
    Version=5
    AudioQualityLevel=0
    bUseVSync=False
    ResolutionSizeX=1920  (match your monitor's resolution)
    ResolutionSizeY=1200  (match your monitor's resolution)
    LastUserConfirmedResolutionSizeX=1920  (match your monitor's resolution)
    LastUserConfirmedResolutionSizeY=1200  (match your monitor's resolution)
    WindowPosX=-1
    WindowPosY=-1
    bUseDesktopResolutionForFullscreen=True
    FullscreenMode=1
    LastConfirmedFullscreenMode=1
    
  4. Play Packaged Project while Editor is open

RESULTS: Windowed Fullscreen is rendering differently than Editor and PIE

EXPECTED: They should look identical.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.10.24.114.12
CreatedJan 18, 2016
ResolvedAug 18, 2021
UpdatedSep 19, 2021