Flickering shadow artifacts can be seen with translucent mateirals with "Cast Dynamic Shadows As Masked" enabled.
Please note that the artifacts disappear when switching from virtual shadow maps to shadow maps in the project settings or when adding a post processing volume and setting Translucency > Type to Ray Tracing
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-257792 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5.4 |
Target Fix | 5.7 |
Created | Mar 20, 2025 |
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Updated | Mar 24, 2025 |