When you place a substantially long Sound Cue/Wave in an Empty Group of a Matinee and set the Matinee to play on level load then on a key press pause the matinee and play the matinee, the sound group ignores the pause and play functions.
? - >This may be a limitation of the sound system in the engine currently.
**Quick Repro: Test Project attached **
RESULTS: The Sound playing neither pauses nor starts
EXPECTED: The sound would pause and play based on Matinee track
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.