Developer Notes

Duplicate of UE-7878


Initializing and setting Physics Constrained in the Construction Script doesn't work in PIE

Could be related directly too:

User description:

However, this other blueprint I've put in the screenshot below does not work, the constraint seems to just break on play, and I really can't see why it would. I'm parenting the constraint node to one of the objects im constraining, and setting world positions etc, but otherwise its pretty much the same as your example right? The only other main difference is im creating 2 box collisions in the construction script, they are not pre existing components in the blueprint.

Steps to Reproduce

1. Open the attached test project
2. PIE

Results: The physics constraint will fail to hold one of the cube collisions

Expected: For the physics constraint to hold (it works in Standalone Game)

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ComponentUE - Gameplay
Affects Versions4.10.24.11
CreatedJan 25, 2016
ResolvedJan 26, 2016
UpdatedJul 14, 2021
View Jira Issue