Won't fix. Construction script gets ran after the per-instance settings are applied, so they'll have to add extra logic to the ConstructionScript (something like: if material is not set, etc.).
When you have a multi-material mesh assigned to a blueprint in which one of the material elements is set to a Dynamic Material via the Construction Script, you lose the ability to set teh other elements when the blueprint actor is placed in the level.
Also Reproduced in 4.11 Preview 3 and Dev-Main-CL-2839874
[Image Removed]
RESULTS: Nothing
EXPECTED: The Material is assigned to the Element Slot.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10.2, 4.11, 4.12 |
Created | Jan 25, 2016 |
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Resolved | Jan 26, 2016 |
Updated | Jul 14, 2021 |