When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Material and renders correctly in all play modes.
Seems to be an issue specifically with Tilemaps.
I have attached a 4.9.2 project so you can open a copy in the later versions and test there as well.
This issue affects versions 4.9.2, 4.10.2, and 4.11 preview 3
1. Download and open attached project.
2. Play in Editor, Play in New Window, and Play in Standalone.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.9.2, 4.10.2, 4.11 |
Target Fix | 4.13 |
Fix Commit | 3046429 |
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Main Commit | 3058682 |
Created | Jan 26, 2016 |
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Resolved | Jul 12, 2016 |
Updated | Apr 27, 2018 |