If a client attaches a scene component to a server authoritative scene component and that server component later has a change in attachment made on the server, the AttachChildren array on the client will no longer contain the component attached on the client.
In QAGame using QAPawn blueprint add 3 key events
Key O should spawn an emitter attached to the pawn's mesh
Key P calls a replicated event which, on the server, adds a decal component to the pawn and attach it to the mesh
Key H should print out the result of GetNumChildrenComponents on the pawn's mesh
Change Mesh components replicates property to true.
Run PIE with 1 player and a dedicated server.
Press O and then H and see that the count is 1
Press P and then H and you would expect to see that the count is 2, but it will output 1
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
I am not able to find world outliner how to enable it?
I can't open my map from the editor.
UE5.0.2 How to resolve error code (Xcode install) when trying to launch UE5.0.2 after install
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-26025 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.9 |
Target Fix | 4.14 |
Fix Commit | 3149245 |
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Main Commit | 3153517 |
Created | Jan 26, 2016 |
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Resolved | Oct 3, 2016 |
Updated | Apr 27, 2018 |