Billboard components render translucent during play, but render opaque within the editor. Simply adding a billboard as a component to a new actor blueprint and placing it in the level will reproduce the issue.
Issue occurs in 4.9.2, 4.10.2, and 4.11 preview 4 releases
1. Open attached project
2. Press PIE
3. Observe differences between viewport and play mode.
Expected: The billboard component renders the same during play as it does within the editor.
Outcome: The billboard component renders translucent instead of opaque.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.9.2, 4.10.2, 4.11 |
Target Fix | 4.13 |
Fix Commit | 3025265 |
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Main Commit | 3028922 |
Created | Jan 28, 2016 |
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Resolved | Jun 23, 2016 |
Updated | May 2, 2018 |