When Megalights is enabled, light can leak into areas that should be occluded for lights with smallish (5.0) source length and source size.
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This was taken with r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance=0.00001, though all values tried had no visible changes (other than 0 which makes it more noisy).
Example from repro project in a clean source 5.5.4 project from the UE launcher
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Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-262054 in the post.
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Component | UE - Graphics Features - Ray Tracing |
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Affects Versions | 5.6, 5.5 |
Created | Mar 26, 2025 |
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Updated | Mar 27, 2025 |