A simple scene with just a light and an mesh will suffer from copious amounts of bloom. This will occur if there is a light in the scene or not. Exposure Histogram does not produce this result. This much bloom just makes it hard to work with objects in the viewport.
Result:
Observe as bloom obstructs visibility in the viewport.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-26207 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.12 |
Created | Jan 29, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |