A simple scene with just a light and an mesh will suffer from copious amounts of bloom. This will occur if there is a light in the scene or not. Exposure Histogram does not produce this result. This much bloom just makes it hard to work with objects in the viewport.
Result:
Observe as bloom obstructs visibility in the viewport.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-26207 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.12 |
| Created | Jan 29, 2016 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |