It will crash.
There is a material (M_TestCrash) that uses the graph shown below. If only uses one channel from the texture (such as G channel), it wouldn't crash.
The dumped shaders are attached for comparison.
[Image Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-268315 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Apr 8, 2025 |
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Updated | Apr 15, 2025 |