If the user copies and pastes nodes connecting to a return node in a function then the pins on the return node will become disconnected.
Expected: The nodes would paste exactly how they were copied
Result: Pins connected to the return node become disconnected
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.10.2 |
| Target Fix | 4.13 |
| Fix Commit | 3022047 |
|---|---|
| Main Commit | 3025946 |
| Created | Feb 15, 2016 |
|---|---|
| Resolved | Jun 21, 2016 |
| Updated | Apr 27, 2018 |