When inspecting a TMap variable during runtime, the value of the variable is not displayed properly inside VS2015. Screenshots included to show what the TMap variable looks like in VS2013 (ProperTMapInspection) vs VS2015 (ImproperTMapInspection).
User Suggested Fix:
kamrann mentioned this being related to switching from VS2013 to VS2015 and that adding double quotes around Invalid where it shows in the UE4.natvis file (lines 228 & 229, 301 & 302, 316 & 317) will fix the variables displaying properly.
TMap< int32, int32 > Test; Test.Add(1, 10); Test.Add(2, 20);
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Foundation - Core |
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Affects Versions | 4.10.2 |
Target Fix | 4.12 |
Created | Feb 16, 2016 |
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Resolved | Feb 17, 2016 |
Updated | Feb 5, 2017 |