Items attached to the Skeletal Mesh in the World Outliner can alter the Mobility of the Skeletal Mesh.
Licensee specifically does not want to have any automated changes to asset mobility to happen just exposure of the functionality and a build warning to occur.
Also Tested in 4.11 Preview 5 and Dev-Main-CL-2868905
*Quick Repro: Open Attached Project, Open Output Log and PIE*
RESULTS: Mobility Errors and Skeletal Mesh not allowed to move because of the errors
EXPECTED: Mobility of Skeletal Mesh is exposed to allow changing it back or keep the Mesh from Changing Mobility when an attached Actor is Changed.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27016 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.10.2, 4.11, 4.12 |
Created | Feb 16, 2016 |
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Resolved | Jan 27, 2017 |
Updated | Apr 27, 2018 |