If the user scales multiple child components and tries to move them it causes exaggerated movement.
Expected: The children would move 1:1 with the transform tool while maintaining their relative distances from each other
Result: The distance between the components will grow or shrink and the movement becomes more exaggerated the further the components are moved
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10.2, 4.11 |
Created | Feb 17, 2016 |
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Resolved | Jul 15, 2016 |
Updated | Jul 14, 2021 |