Switching levels via blueprints crashes editor. This occurs using either "Execute Console Command" or the Open Level node.
Frequency: 2/2
CrashReporter: N/A
NEWEST REPRO
NEW REPRO:
RESULT
Crash.
[current report]
[Link Removed]
check(NewWorld) is failing in UEngine::LoadMap()
Not certain yet if the same repro steps works for the current issue.
[old report, which apparently linked to the same bugg somehow?!]
MachineId:4E82586D46B558EA69EF0EAA821297B1
EpicAccountId:1558531203f84e81b70959b8a59badef
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: WorldContext.World()>GetOutermost()>HasAnyPackageFlags(PKG_PlayInEditor) [Link Removed] [Line: 9479]
"
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Engine!UEngine::LoadMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:9480]
UE4Editor_Engine!UEngine::Browse() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:8682]
UE4Editor_Engine!UEngine::TickWorldTravel() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:8857]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorengine.cpp:1285]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\unrealedengine.cpp:361]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Our game works fine with 4.10.2, crashes in 4.10.3
4.10.3 Execute Console Command Crashes Editor
4.10 assert when reopening current level (PIE)
Our game works fine with 4.10.2, crashes in 4.10.3
4.10.4 - Still getting crashes on level change (Multiplayer)
4.10.4 - Still getting crashes on level change (Multiplayer)
Head over to the existing Questions & Answers thread and let us know what's up.