Description

Switching levels via blueprints crashes editor. This occurs using either "Execute Console Command" or the Open Level node.

Frequency: 2/2

CrashReporter: N/A

Steps to Reproduce

NEWEST REPRO

  1. Open QAGame in editor.
  2. Make sure you're signed into source control.
  3. In the Content Browser, rename QAEntry to "NewTest".
  4. Open QAEntry (this particular step seems to trigger the crash. Doesn't occur if you don't at least open the level)
  5. Open a new default level.
  6. Play in viewport.
  7. Run the console command open QA-Promotion.
  8. Once QA-Promotion opens up, run the console command open QAEntry.

NEW REPRO:

  1. Open QAGame in editor.
  2. Make sure you're signed into source control.
  3. In the Content Browser, rename QAEntry to "NewTest".
  4. Open QAEntry.
  5. Play in viewport.
  6. Open the console and run the command "Open QAEntry".

RESULT

Crash.

Callstack

[current report]
[Link Removed]
check(NewWorld) is failing in UEngine::LoadMap()

Not certain yet if the same repro steps works for the current issue.

[old report, which apparently linked to the same bugg somehow?!]
MachineId:4E82586D46B558EA69EF0EAA821297B1
EpicAccountId:1558531203f84e81b70959b8a59badef

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: WorldContext.World()>GetOutermost()>HasAnyPackageFlags(PKG_PlayInEditor) [Link Removed] [Line: 9479]
"

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Engine!UEngine::LoadMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:9480]
UE4Editor_Engine!UEngine::Browse() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:8682]
UE4Editor_Engine!UEngine::TickWorldTravel() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:8857]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorengine.cpp:1285]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\unrealedengine.cpp:361]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

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Fixed
ComponentGameplay
Affects Versions4.10.34.144.154.16
Target Fix4.18
Fix Commit3603504
Main Commit3628687
Release Commit3643070
CreatedFeb 18, 2016
ResolvedAug 22, 2017
UpdatedJul 17, 2018