Description

Transform gizmo can become huge when using certain meshes to create a socket on. I don't know exactly what's wrong with this mesh, but the transform gizmo isn't expected to go nuts.

[Image Removed]

Steps to Reproduce

1. Download the attached fbx
2. Import the fbx with default settings
3. Open the skeleton
4. Right click on one of the wheel bones and select Add Socket
5. Select the socket
6. In the transform options at the top right of the viewport, switch to local transform
7. Switch between Translate, Rotate, and Scale

Result: Translate and Scale gizmos are gigantic and Rotate is a triangular shape

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Fixed
ComponentTools
Affects Versions4.10.34.11
Target Fix4.12
Fix Commit2911719
Main Commit2936966
CreatedFeb 19, 2016
ResolvedApr 11, 2016
UpdatedNov 30, 2016