Description

The Tooltip for the Results Pin of the DynamicBranch Material node incorrectly says that Color Input 1 will render if the Alpha is greater than 1, but the setup is for greater than 0.

[Image Removed]

Also Confirmed in 4.11 Preview 5 and Dev-Rendering-CL-2875478

Steps to Reproduce
  1. Open a UE4 Project
  2. In a Material, add the DynamicBranch Node
  3. Hover over the Result pin to expose the Tooltip

RESULTS: "The code connected to the 'Color Input 1' will be executed if the alpha is greater than 1 and the 'Color Input 0' will be evaluated if the alpha is 0."

EXPECTED: (Based on Function Setup) "The code connected to the 'Color Input 1' will be executed if the alpha is greater than *0* and the 'Color Input 0' will be evaluated if the alpha is 0."

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Fixed
ComponentUE - Content - Engine
Affects Versions4.10.4
Target Fix4.15
Fix Commit3212108
Main Commit3212108
CreatedFeb 22, 2016
ResolvedNov 28, 2016
UpdatedApr 27, 2018