BSPs will be built with light/shadow extrapolated even if they are placed in a hidden sub_level of the project at the time of building.
Also Tested in 4.10.4, 4.11 Preview 6 and Dev-Editor-CL-2877235
*Quick Repro - Open the Attached 4.12 Project and Build Lighting for SubLevel_01 only*
RESULTS: The BSP will pop back up and light will be built around it in Sub_Level_01 even though it is hidden via Sub_Level _02
EXPECTED: The BSP should not be built nor should lighting be built around it.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - LD & Modeling - Modeling Tools - BSP |
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Affects Versions | 4.9.2, 4.10.3, 4.11, 4.12 |
Created | Feb 23, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |