There is a memory leak in the Distance Fields category when a mesh continuously moves through the world and the scene is being captured with bDisableWorldRendering set to true. This issue occurs on both Windows and Linux. A workaround is to leave bDisableWorldRendering to false, but this creates overhead from rendering the scene.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-273269 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5.4 |
Created | Apr 17, 2025 |
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Resolved | Apr 17, 2025 |
Updated | Apr 17, 2025 |