I'm trying to use VFX in specific regions on a character and would normally use sampling regions to do it easily, however the mutable mesh that is generated doesn't seem to be creating any of the ones on the source mesh. I don't see a way of enabling this or generating sampling regions in the customizable object or at runtime.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-273277 in the post.
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Component | UE - Anim - Mutable |
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Affects Versions | 5.5 |
Target Fix | 5.7 |
Created | Apr 17, 2025 |
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Updated | Apr 24, 2025 |