Create a simple cube with ThinTranslucent material (Translucent Pass Before DOF)
set r.SeparateTranslucencyScreenPercentage 50
observe different color
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-273504 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5.4 |
Target Fix | 5.7 |
Created | Apr 18, 2025 |
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Updated | Apr 23, 2025 |