When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated.
1. Create a level sequence.
2. Add an actor to it.
3. Add a transform track.
4. Delete the keys.
5. Disable auto-key
5. Move the actor in the viewport.
6. Move the playback position.
Result: The actor snaps back to the previous location.
Expected Result: When there are no keys, the actor's default animated position should be updated.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27375 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12.5, 4.13 |
Target Fix | 4.14 |
Fix Commit | 3084851 |
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Main Commit | 3117035 |
Created | Feb 24, 2016 |
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Resolved | Aug 11, 2016 |
Updated | Feb 5, 2017 |