Put Rigid body to sleep does not appear to work within the construction script
Expected: The box would be asleep when the session starts
Result: The box falls to the ground (starts awake)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27376 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.10.4 |
| Target Fix | 4.13 |
| Fix Commit | 2872498 |
|---|
| Created | Feb 24, 2016 |
|---|---|
| Resolved | Jul 11, 2016 |
| Updated | Apr 27, 2018 |