Move call to Actor::UninitializeComponents outside of if (bActorInitialized) in Actor::RouteEndPlay.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27529 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Target Fix | 4.12 |
| Created | Feb 26, 2016 |
|---|---|
| Resolved | May 4, 2016 |
| Updated | Apr 27, 2018 |