Some old NaN checks in character movement use checkf() which will crash, those should be ensures. Other code is inconsistent in using either ENABLE_NAN_DIAGNOSTIC (with side effects), and some users would like to see the more important ones just use ensure or done in non-shipping without having to turn on that flag.
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
I can't open my map from the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27693 in the post.
0 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.11 |
Target Fix | 4.12 |
Fix Commit | 2901545 |
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Main Commit | 2910439 |
Created | Mar 1, 2016 |
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Resolved | Mar 9, 2016 |
Updated | Apr 27, 2018 |