A licensee pointed out that when importing a Blend Shape animation for morphing that was made at 60fps in Maya, the Editor animation viewer doesn't properly show 60 fps. However, after adding some transform keys (pos, rot), it properly shows as 60.
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I mentioned this to Lina and she said we're probably only looking at position, rotation and not looking for blendspace keys.
The attached project shows animations imported with blendspace animation only and a version with blendpace + transform keys. You can see they display differently i the animation editor.
The zip file also includes the Maya files and exported FBXs that the licensee used to test
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27706 in the post.
0 |
Component | OLD - Anim |
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Target Fix | 4.14 |
Created | Mar 2, 2016 |
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Resolved | Sep 13, 2016 |
Updated | May 18, 2020 |