If the user uses a function from a function library while Nativize Blueprint Assest is check to true in the project setting then the project will fail to build when packaging.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint Runtime |
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Affects Versions | 4.12 |
Target Fix | 4.12 |
Fix Commit | 2913266 |
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Main Commit | 2937623 |
Created | Mar 2, 2016 |
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Resolved | Mar 17, 2016 |
Updated | Apr 27, 2018 |