Description

If the user uses a function from a function library while Nativize Blueprint Assest is check to true in the project setting then the project will fail to build when packaging.

Steps to Reproduce
  1. Open editor
  2. Create a new function library
  3. Create a new function
  4. Name the function TestingFunLib
  5. Open level blueprint
  6. Call the function "TestingFunLib" on begin play
  7. Set Nativize blueprint asset to true in project settings
  8. Save all
  9. Package the project for windows
  10. Notice that the project fails to package

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint Runtime
Affects Versions4.12
Target Fix4.12
Fix Commit2913266
Main Commit2937623
CreatedMar 2, 2016
ResolvedMar 17, 2016
UpdatedApr 27, 2018