FTicker delegates don't invoke Blueprint wire highlighting when debugging in the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27800 in the post.
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| Component | UE - Gameplay - Blueprint Editor |
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| Created | Mar 3, 2016 |
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| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |